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This package contains a recent version of the Kinematics and Dynamics
Library (KDL), distributed by the Orocos Project. For stability
reasons, this package is currently locked to revision 31715 of April
26 2010 (C-turtle) and revision 30401 of August 8 2009 (Boxturtle),
but this revision will be updated on a regular basis to the latest
available KDL trunk. This ROS package does not intend to modify KDL
in any way, it simply provides a convenient way to download and
compile the library, because KDL is not available from an OS package
manager. However, this package might contain some temporary patches to
KDL while they are being applied upstream, or while a permanent fix
for a problem is being discussed by the KDL community.
This package contains a recent version of the Kinematics and Dynamics
Library (KDL), distributed by the Orocos Project. It is a meta-package that depends on orocos_kdl which contains the c++ version and python_orocos_kdl which contains the generated python bindings
This package contains a recent version of the Kinematics and Dynamics
Library (KDL), distributed by the Orocos Project. It is a meta-package that depends on orocos_kdl which contains the c++ version and python_orocos_kdl which contains the generated python bindings
This package contains a recent version of the Kinematics and Dynamics Library (KDL), distributed by the Orocos Project. It is a meta-package that depends on orocos_kdl which contains the c++ version and python_orocos_kdl which contains the generated python bindings
Maintainer: Ruben Smits <ruben.smits AT intermodalics DOT eu>
3D frame and vector transformations: KDL includes excellent support to work with vectors, points, frame transformations, etc. You can calculate a vector product, transform a point into a different reference frame, or even change the reference point of a 6d twist. For more information take a look at the geometry documentation on the KDL homepage.
Kinematics and Dynamics of kinematic chains: You can represent a kinematic chain by a KDL Chain object, and use KDL solvers to compute anything from forward position kinematics, to inverse dynamics. For more information take a look at the chain documentation on the KDL homepage.The kdl_parser includes support to construct a KDL chain from a XML Robot Description Format (URDF) file.
Kinematics of kinematic trees: You can represent a kinematic chain by a KDL Chain object, and use KDL solvers to compute forward position kinematics. Currently no other solvers are provided.